1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
|
package preproc
// TODO: add minimum size variable (default ~30%?)
// TODO: have the integral image specific stuff done by interface functions
import (
"image"
"image/color"
"rescribe.xyz/go.git/integralimg"
)
type IntWindow struct { // TODO: put this in its own package
topleft uint64
topright uint64
bottomleft uint64
bottomright uint64
width int
height int
}
type IntImg [][]uint64 // TODO: put this in its own package
func (i IntImg) WindowSlice(x int, size int) IntWindow {
maxy := len(i) - 1
maxx := x + size
if maxx > len(i[0])-1 {
maxx = len(i[0]) - 1
}
return IntWindow{i[0][x], i[0][maxx], i[maxy][x], i[maxy][maxx], size, maxy}
}
// Sum returns how many pixels are on
func (i IntWindow) Sum() uint64 {
// divide by 255 as each on pixel has the value of 255
return (i.bottomright + i.topleft - i.topright - i.bottomleft) / 255
}
// Proportion returns the proportion of pixels which are on
func (i IntWindow) Proportion() float64 {
area := i.width * i.height
return float64(area) / float64(i.Sum()) - 1
}
// returns the proportion of the given window that is black pixels
func proportion(integral IntImg, x int, size int) float64 {
w := integral.WindowSlice(x, size)
return w.Proportion()
}
// findbestedge goes through every vertical line from x to x+w to
// find the one with the lowest proportion of black pixels.
func findbestedge(integral [][]uint64, x int, w int) int {
var bestx int
var best float64
if w == 1 {
return x
}
right := x + w
for ; x < right; x++ {
prop := proportion(integral, x, 1)
if prop > best {
best = prop
bestx = x
}
}
return bestx
}
// findedges finds the edges of the main content, by moving a window of wsize
// from the middle of the image to the left and right, stopping when it reaches
// a point at which there is a lower proportion of black pixels than thresh.
func findedges(integral [][]uint64, wsize int, thresh float64) (int, int) {
maxx := len(integral[0]) - 1
var lowedge, highedge int = 0, maxx
for x := maxx / 2; x < maxx-wsize; x++ {
if proportion(integral, x, wsize) <= thresh {
highedge = findbestedge(integral, x, wsize)
break
}
}
for x := maxx / 2; x > 0; x-- {
if proportion(integral, x, wsize) <= thresh {
lowedge = findbestedge(integral, x, wsize)
break
}
}
return lowedge, highedge
}
// wipesides fills the sections of image not within the boundaries
// of lowedge and highedge with white
func wipesides(img *image.Gray, lowedge int, highedge int) *image.Gray {
b := img.Bounds()
new := image.NewGray(b)
// set left edge white
for x := b.Min.X; x < lowedge; x++ {
for y := b.Min.Y; y < b.Max.Y; y++ {
new.SetGray(x, y, color.Gray{255})
}
}
// copy middle
for x := lowedge; x < highedge; x++ {
for y := b.Min.Y; y < b.Max.Y; y++ {
new.SetGray(x, y, img.GrayAt(x, y))
}
}
// set right edge white
for x := highedge; x < b.Max.X; x++ {
for y := b.Min.Y; y < b.Max.Y; y++ {
new.SetGray(x, y, color.Gray{255})
}
}
return new
}
// wipe fills the sections of image which fall outside the content
// area with white
func Wipe(img *image.Gray, wsize int, thresh float64) *image.Gray {
integral := integralimg.ToIntegralImg(img)
lowedge, highedge := findedges(integral, wsize, thresh)
return wipesides(img, lowedge, highedge)
}
|