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Diffstat (limited to 'cleanup/wipesides.go')
-rw-r--r-- | cleanup/wipesides.go | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/cleanup/wipesides.go b/cleanup/wipesides.go new file mode 100644 index 0000000..ce3b374 --- /dev/null +++ b/cleanup/wipesides.go @@ -0,0 +1,122 @@ +package cleanup + +// TODO: add minimum size variable (default ~30%?) +// TODO: have the integral image specific stuff done by interface functions + +import ( + "image" + "image/color" +) + +type windowslice struct { + topleft uint64 + topright uint64 + bottomleft uint64 + bottomright uint64 +} + +func getwindowslice(i [][]uint64, x int, size int) windowslice { + maxy := len(i) - 1 + maxx := x + size + if maxx > len(i[0])-1 { + maxx = len(i[0]) - 1 + } + + return windowslice{i[0][x], i[0][maxx], i[maxy][x], i[maxy][maxx]} +} + +// checkwindow checks the window from x to see whether more than +// thresh proportion of the pixels are white, if so it returns true. +func checkwindow(integral [][]uint64, x int, size int, thresh float64) bool { + height := len(integral) + window := getwindowslice(integral, x, size) + // divide by 255 as each on pixel has the value of 255 + sum := (window.bottomright + window.topleft - window.topright - window.bottomleft) / 255 + area := size * height + proportion := float64(area)/float64(sum) - 1 + return proportion <= thresh +} + +// returns the proportion of the given window that is black pixels +func proportion(integral [][]uint64, x int, size int) float64 { + height := len(integral) + window := getwindowslice(integral, x, size) + // divide by 255 as each on pixel has the value of 255 + sum := (window.bottomright + window.topleft - window.topright - window.bottomleft) / 255 + area := size * height + return float64(area)/float64(sum) - 1 +} + +// findbestedge goes through every vertical line from x to x+w to +// find the one with the lowest proportion of black pixels. +func findbestedge(integral [][]uint64, x int, w int) int { + var bestx int + var best float64 + + if w == 1 { + return x + } + + right := x + w + for ; x < right; x++ { + prop := proportion(integral, x, 1) + if prop > best { + best = prop + bestx = x + } + } + + return bestx +} + +// Findedges finds the edges of the main content, by moving a window of wsize +// from the middle of the image to the left and right, stopping when it reaches +// a point at which there is a lower proportion of black pixels than thresh. +func Findedges(integral [][]uint64, wsize int, thresh float64) (int, int) { + maxx := len(integral[0]) - 1 + var lowedge, highedge int = 0, maxx + + for x := maxx / 2; x < maxx-wsize; x++ { + if checkwindow(integral, x, wsize, thresh) { + highedge = findbestedge(integral, x, wsize) + break + } + } + + for x := maxx / 2; x > 0; x-- { + if checkwindow(integral, x, wsize, thresh) { + lowedge = findbestedge(integral, x, wsize) + break + } + } + + return lowedge, highedge +} + +// Wipesides fills the sections of image not within the boundaries +// of lowedge and highedge with white +func Wipesides(img *image.Gray, lowedge int, highedge int) *image.Gray { + b := img.Bounds() + new := image.NewGray(b) + + // set left edge white + for x := b.Min.X; x < lowedge; x++ { + for y := b.Min.Y; y < b.Max.Y; y++ { + new.SetGray(x, y, color.Gray{255}) + } + } + // copy middle + for x := lowedge; x < highedge; x++ { + for y := b.Min.Y; y < b.Max.Y; y++ { + new.SetGray(x, y, img.GrayAt(x, y)) + } + } + // set right edge white + for x := highedge; x < b.Max.X; x++ { + for y := b.Min.Y; y < b.Max.Y; y++ { + new.SetGray(x, y, color.Gray{255}) + } + } + + return new +} |