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-rw-r--r--preproc/wipesides.go42
1 files changed, 21 insertions, 21 deletions
diff --git a/preproc/wipesides.go b/preproc/wipesides.go
index 60911cd..c773054 100644
--- a/preproc/wipesides.go
+++ b/preproc/wipesides.go
@@ -10,43 +10,43 @@ import (
"rescribe.xyz/go.git/binarize"
)
-type windowslice struct {
+type IntWindow struct { // TODO: put this in its own package
topleft uint64
topright uint64
bottomleft uint64
bottomright uint64
+ width int
+ height int
}
-func getwindowslice(i [][]uint64, x int, size int) windowslice {
+type IntImg [][]uint64 // TODO: put this in its own package
+
+func (i IntImg) WindowSlice(x int, size int) IntWindow {
maxy := len(i) - 1
maxx := x + size
if maxx > len(i[0])-1 {
maxx = len(i[0]) - 1
}
- return windowslice{i[0][x], i[0][maxx], i[maxy][x], i[maxy][maxx]}
+ return IntWindow{i[0][x], i[0][maxx], i[maxy][x], i[maxy][maxx], size, maxy}
}
-// checkwindow checks the window from x to see whether more than
-// thresh proportion of the pixels are white, if so it returns true.
-func checkwindow(integral [][]uint64, x int, size int, thresh float64) bool {
- height := len(integral)
- window := getwindowslice(integral, x, size)
+// Sum returns how many pixels are on
+func (i IntWindow) Sum() uint64 {
// divide by 255 as each on pixel has the value of 255
- sum := (window.bottomright + window.topleft - window.topright - window.bottomleft) / 255
- area := size * height
- proportion := float64(area)/float64(sum) - 1
- return proportion <= thresh
+ return (i.bottomright + i.topleft - i.topright - i.bottomleft) / 255
+}
+
+// Proportion returns the proportion of pixels which are on
+func (i IntWindow) Proportion() float64 {
+ area := i.width * i.height
+ return float64(area) / float64(i.Sum()) - 1
}
// returns the proportion of the given window that is black pixels
-func proportion(integral [][]uint64, x int, size int) float64 {
- height := len(integral)
- window := getwindowslice(integral, x, size)
- // divide by 255 as each on pixel has the value of 255
- sum := (window.bottomright + window.topleft - window.topright - window.bottomleft) / 255
- area := size * height
- return float64(area)/float64(sum) - 1
+func proportion(integral IntImg, x int, size int) float64 {
+ w := integral.WindowSlice(x, size)
+ return w.Proportion()
}
// findbestedge goes through every vertical line from x to x+w to
@@ -79,14 +79,14 @@ func findedges(integral [][]uint64, wsize int, thresh float64) (int, int) {
var lowedge, highedge int = 0, maxx
for x := maxx / 2; x < maxx-wsize; x++ {
- if checkwindow(integral, x, wsize, thresh) {
+ if proportion(integral, x, wsize) <= thresh {
highedge = findbestedge(integral, x, wsize)
break
}
}
for x := maxx / 2; x > 0; x-- {
- if checkwindow(integral, x, wsize, thresh) {
+ if proportion(integral, x, wsize) <= thresh {
lowedge = findbestedge(integral, x, wsize)
break
}